Browsing: 2026

XRP has bounced nearly 46% from its summer lows, but a wall of underwater investors and growing supply from Ripple’s escrow could cap every rally before it matters. Three very different price ranges for 2027 reveal just how wide the…

There are audiences, and there are fans. Fans represent a segment of consumers seeking long-term, consistent relationships with the intellectual property, artists, teams, and franchises they love.1 And while the media and entertainment industry is largely optimized around moments—blockbuster movie premieres, live sporting events, video game releases, and TV season launches—fandom isn’t experienced on the…

Tech companies have been redefining how people create, consume, and interact with media for over 20 years. They pioneered user-created short videos,1 algorithms that customize content streams,2 and digital music sales.3 Subscription streaming video on-demand (SVOD) services launched in 2007,4 and many grew their businesses by distributing content others had created.5 Companies that scaled the…

The global entertainment and media (E&M) industry grew 5.3% in 2025, with total revenue from advertising, connectivity, and consumer spending reaching US$3.5 trillion, and it should rise another 4.6% in 2026. The industry remains on a firm growth trajectory. According to PwC’s Global Entertainment & Media Outlook 2026–30, which charts growth in 12 segments across 53…